The Practice Lab · 7 free games

A little room
to explore.

Read a map. Follow a story. Try an idea.

Small games for curious minds, with time to think and room to try again.

Free to play · Untimed · No sign-in
The pyramids of Giza rising above the desertA postcard from the world · Giza, Egypt

Start here / World geography

A postcard.
A clue.
A place to find.

Match memorable landmarks with their continental regions and countries, then pinpoint each place on a world map.

Grades 4–7 · 5–8 minutes

Play Postcard Pinpoint

01 / Find your bearings. Read the world.

Geography & maps

Postcard Pinpoint

Match memorable landmarks with their continental regions and countries, then pinpoint each place on a world map.

Continents, countries, and landmark location

Grades 4–75–8 minutesPlay

Map Type Match

Compare six views of fictional regions, choose the map designed for each question, and use titles and legends to read the details.

Six map types and their purposes

Grades 4–75–8 minutesPlay

Compass Moves

Use a compass rose to move across a trail map with cardinal and intermediate directions.

Eight compass directions

Grades 2–43–5 minutesPlay

Map Grid Mission

Use lettered columns and numbered rows to locate places across a playful city map.

Letter-number map grids

Grades 3–53–5 minutesPlay

02 / Follow the clues. Make every word count.

Reading & language

Fable Detective

Investigate character choices, match each fable with its best-supported lesson, and prove it with story evidence.

Moral, evidence, and word clues

Grades 3–55–8 minutesPlay

Sentence Repair Shop

Fix sentence starts, missing parts, and run-ons at an editor’s repair bench.

Sentence completeness

Grades 3–54–6 minutesPlay

03 / See how the pieces work together.

Civics & government

Branch Balance

Sort federal branch responsibilities and connect the checks and shared steps that keep power divided.

Three branches and checks

Grades 4–64–6 minutesPlay

At the teaching desk

A small game.
A useful conversation.

Try a round together, let students explore, then ask: “What helped you decide?” Each game practices a focused skill and includes a guide for teachers.

Find a lesson to go with it →

A few minutes is a starting point, not a deadline. Every game is untimed and supports keyboard and touch.